Fishy Cat

Fishy Cat

You play as a charming feline protagonist in a beautiful, calming environment to catch a variety of fish, earn coins, and meet new cat friends along the way!

You play as a charming feline protagonist in a beautiful, calming environment to catch a variety of fish, earn coins, and meet new cat friends along the way!

PROJECT SCOPE


Self-directed project completed as part of a Game Design Course.


ROLE ‍


UX/UI Designer

Art Director and Designer ‍

PROJECT SCOPE


Self-directed project completed as part of a Game Design Course.


ROLE ‍


UX/UI Designer

Art Director and Designer ‍

PROJECT SCOPE

Self-directed project completed as part of a Game Design Course. ‍


ROLE ‍

UX/UI Designer

Art Director and Designer

DURATION


1 Month


TOOLS ‍


Figma

Unity

C#

Adobe Photoshop

Procreate

DURATION


1 Month


TOOLS ‍


Figma

Unity

C#

Adobe Photoshop

Procreate

DURATION

1 Month


TOOLS

Figma

Unity

C#

Adobe Photoshop

Procreate

PROJECT OVERVIEW


Fishy Cat is a Unity-based game designed to provide a tranquil and visually pleasing experience. In this captivating game, players take on the role of a feline fisherman, catching fish to earn coins and unlock charming cat characters. Each successfully Caught fish leads to the accumulation of coins, enabling players to collect an extensive array of charming feline characters within the game. With soothing visuals, delightful animations, and immersive soundscapes, Fishy Cat offers a relaxing escape where players can unwind and enjoy skillful fishing.


RESPONSIBILITIES


User Research, Content Design, Concept testing, Design Systems, Wireframing & Prototyping

PROJECT OVERVIEW


Fishy Cat is a Unity-based game designed to provide a tranquil and visually pleasing experience. In this captivating game, players take on the role of a feline fisherman, catching fish to earn coins and unlock charming cat characters. Each successfully Caught fish leads to the accumulation of coins, enabling players to collect an extensive array of charming feline characters within the game. With soothing visuals, delightful animations, and immersive soundscapes, Fishy Cat offers a relaxing escape where players can unwind and enjoy skillful fishing.


RESPONSIBILITIES


User Research, Content Design, Concept testing, Design Systems, Wireframing & Prototyping

PROJECT OVERVIEW

Fishy Cat is a Unity-based game meticulously crafted to deliver a visually pleasing and tranquil gaming experience. In this captivating game, players assume the role of a feline fisherman whose primary objective is to skillfully catch a diverse array of fish. The gameplay offers a serene escape, allowing players to unwind and find peace in the soothing ambiance while practicing their fishing skills. Each successfully Caught fish leads to the accumulation of coins, enabling players to collect an extensive array of charming feline characters within the game. With its serene backdrop, delightful animations, and immersive soundscapes, Fishy Cat promises a soothing and rewarding journey into the world where relaxation meets cats and skillful fishing.


RESPONSIBILITIES

User Research, Content Design, Concept testing, Design Systems, Wireframing & Prototyping

How might we create a serene and immersive gaming experience that helps players escape the stressors of real life, providing them with a calming and enjoyable environment to relax and unwind?

How might we create a serene and immersive gaming experience that helps players escape the stressors of real life, providing them with a calming and enjoyable environment to relax and unwind?

Design Challenge

Design Challenge

How might we create a serene and immersive gaming experience that helps players escape the stressors of real life, providing them with a calming and enjoyable environment to relax and unwind?

Design Challenge

The Solution

The Solution

The Solution

A Unity based game that engages players in a fun minimal game.

A Unity based game that engages players in a fun minimal game.

A Unity based game that engages players in a fun minimal game.

Fishy Cat is a Unity based game designed for players of all ages, offering a serene and immersive gaming experience that help players escape the stressors of everyday life. The game employs gentle animations, a soothing color palette, and relaxing background music to create a tranquil atmosphere. Simple, intuitive gameplay mechanics ensure a stress-free experience, allowing players to engage at their own pace.

Fishy Cat is a Unity based game designed for players of all ages, offering a serene and immersive gaming experience that help players escape the stressors of everyday life. The game employs gentle animations, a soothing color palette, and relaxing background music to create a tranquil atmosphere. Simple, intuitive gameplay mechanics ensure a stress-free experience, allowing players to engage at their own pace.

Fishy Cat is a Unity based game designed for players of all ages, offering a serene and immersive gaming experience that help players escape the stressors of everyday life. The game employs gentle animations, a soothing color palette, and relaxing background music to create a tranquil atmosphere. Simple, intuitive gameplay mechanics ensure a stress-free experience, allowing players to engage at their own pace.

The Design Process

The Design Process

The Design Process

This case study addresses a highly complex way to make gaming have a serene and relaxing impact. I made design decisions based on direct user feedback, estimated gaming replayability, and considerations for design scalability. I iterated fast with rapid feedback.

This case study addresses a highly complex way to make gaming have a serene and relaxing impact. I made design decisions based on direct user feedback, estimated gaming replayability, and considerations for design scalability. I iterated fast with rapid feedback.

This case study addresses a highly complex way to make gaming have a serene and relaxing impact. I made design decisions based on direct user feedback, estimated gaming replayability, and considerations for design scalability. I iterated fast with rapid feedback.

  • Gameplay

Present

Test and Iterate

  • User Test

  • Playbacks

Design

  • Ideate

  • Flow Chart

  • Concept Checks

  • Wireframe

  • Prototype

Games User Research

  • Surveys

  • User Interviews

  • Emapthy Maps

  • Define User Needs

  • Brainstorm

  • Discussion

  • Role Distribution

  • Schedule

Organization

Organization

Organization

Organization

Getting the team organized

Getting the team organized

Getting the team organized

Being a team lead means taking responsibility for a variety of aspects that includes:

Being a team lead means taking responsibility for a variety of aspects that includes:

Being a team lead means taking responsibility for a variety of aspects that includes:

Collaboration and Communication

Collaboration and Communication

Collaboration and Communication

Clearly communicate objectives and align the team with the overall vision.

Ensure smooth teamwork by promoting open communication.

Clearly communicate objectives and align the team with the overall vision.

Ensure smooth teamwork by promoting open communication.

Clearly communicate objectives and align the team with the overall vision.

Ensure smooth teamwork by promoting open communication.

Leadership and Support

Leadership and Support

Leadership and Support

Encourage team members to perform their best, fostering a positive and productive environment.

Understand team members' challenges and help them overcome obstacles.

Encourage team members to perform their best, fostering a positive and productive environment.

Understand team members' challenges and help them overcome obstacles.

Encourage team members to perform their best, fostering a positive and productive environment.

Understand team members' challenges and help them overcome obstacles.

Organization and Planning

Organization and Planning

Organization and Planning

Assign responsibilities based on team members' strengths and workloads.

Documenting our ideas, research, and thoughts throughout the entire process.

Assign responsibilities based on team members' strengths and workloads.

Documenting our ideas, research, and thoughts throughout the entire process.

Assign responsibilities based on team members' strengths and workloads.

Documenting our ideas, research, and thoughts throughout the entire process.

Games User Research

Games User Research

Games User Research

As a group, we recognized the prevalence of complex games in today's market and the potential stressors they provide to constantly “win” the game. We asked ourselves, how can we create a game that is both serene and immersive for the player? What can we do to have them choose this game as a form of escapism? What elements contribute to the allure of a game for players?

As a group, we recognized the prevalence of complex games in today's market and the potential stressors they provide to constantly “win” the game. We asked ourselves, how can we create a game that is both serene and immersive for the player? What can we do to have them choose this game as a form of escapism? What elements contribute to the allure of a game for players?

As a group, we recognized the prevalence of complex games in today's market and the potential stressors they provide to constantly “win” the game. We asked ourselves, how can we create a game that is both serene and immersive for the player? What can we do to have them choose this game as a form of escapism? What elements contribute to the allure of a game for players?

User Interview

User Interview

User Interview

Participants were asked a list of preliminary questions regarding the game mechanics, mainly to understand their preferences, motivations, and challenges, ensuring our game design resonates with both casual and dedicated players.

Participants were asked a list of preliminary questions regarding the game mechanics, mainly to understand their preferences, motivations, and challenges, ensuring our game design resonates with both casual and dedicated players.

Participants were asked a list of preliminary questions regarding the game mechanics, mainly to understand their preferences, motivations, and challenges, ensuring our game design resonates with both casual and dedicated players.

Usability Testing

Usability Testing

Usability Testing

Participants were given no verbal instructions were given so that they participants could use the game resources to understand what to do while thinking aloud throughout their experience.

Participants were given no verbal instructions were given so that they participants could use the game resources to understand what to do while thinking aloud throughout their experience.

Participants were given no verbal instructions were given so that they participants could use the game resources to understand what to do while thinking aloud throughout their experience.

Key Research Findings

Key Research Findings

Replayability was a recurring note and was important for game value.

Replayability was a recurring note and was important for game value.

Leaderboards, achievements, and rewards can significantly enhance replayability and keep the experience fresh and challenging.

Leaderboards, achievements, and rewards can significantly enhance replayability and keep the experience fresh and challenging.

Leaderboards, achievements, and rewards can significantly enhance replayability and keep the experience fresh and challenging.

Replayability Factors

Replayability Factors

Incorporating elements to enhance replayability

Incorporating elements to enhance replayability

Providing customizable options and settings makes it more inclusive for everyone.

Providing customizable options and settings makes it more inclusive for everyone.

Providing customizable options and settings makes it more inclusive for everyone.

Accessibility and Inclusivity

Accessibility and Inclusivity

Customizable control options

Customizable control options

Game accessibility makes it more approachable for a diverse audience.

Game accessibility makes it more approachable for a diverse audience.

Reducing the learning curve to make the game more engaging

Reducing the learning curve to make the game more engaging

Game Mechanics

Game Mechanics

Easy to understand and allowing players to quickly engage and enjoy the experience without frustration.

Easy to understand and allowing players to quickly engage and enjoy the experience without frustration.

Easy to understand and allowing players to quickly engage and enjoy the experience without frustration.

Simple game mechanics enhance player enjoyability.

Simple game mechanics enhance player enjoyability.

Journey Map

Journey Map

Journey Map

Ideation

We brainstormed and explored potential features for our game that addressed the key problems. Our goal was to create a serene and immersive game that helps players feel calm and provides an escape from the stressors of real life.

We brainstormed and explored potential features for our game that addressed the key problems. Our goal was to create a serene and immersive game that helps players feel calm and provides an escape from the stressors of real life.

Game Sequence

Game Sequence

This sequence highlights the game's balance of simple

mechanics, tranquil visuals, and rewarding progression,

making Fishy Cat a relaxing yet engaging experience for

players.

This sequence highlights the game's balance of simple mechanics, tranquil visuals, and rewarding progression, making Fishy Cat a relaxing yet engaging experience for players.

Game Loops and Arcs

Game Loops and Arcs

The main gameplay loops and arcs of Fishy Cat,

showcasing how players interact with the game and

progress through its core mechanics. it is structured to

combine intuitive mechanics, satisfying progression, and

relaxing visuals, emphasizing Fishy Cat's focus on

creating a calming yet engaging experience.

The main gameplay loops and arcs of Fishy Cat,

showcasing how players interact with the game and

progress through its core mechanics. it is structured to

combine intuitive mechanics, satisfying progression, and

relaxing visuals, emphasizing Fishy Cat's focus on

creating a calming yet engaging experience.

Design

Design

Character

Character

We designed characters are designed to be cute, as research shows that adorable visuals can evoke positive emotions, reduce stress, and create a sense of comfort

We designed characters are designed to be cute, as research shows that adorable visuals can evoke positive emotions, reduce stress, and create a sense of comfort

Samples of the character designs of new character achievements and walking form in the second location of the game

Samples of the character designs of new character achievements and walking form in the second location of the game

Background

Background

Goal of background images is to evoke a sense of relaxation and coziness.

Goal of background images is to evoke a sense of relaxation and coziness.

Testing & Iterating

Testing & Iterating

Testing & Iterating

The development of Fishy Cat involved rigorous testing and iterative design to ensure a high-quality, enjoyable experience for players. Our process included:


  1. Alpha Testing: Initial testing was conducted internally with team members to identify major bugs and gather preliminary feedback on gameplay mechanics and overall user experience.


  1. Beta Testing: We invited a select group of external players, including casual gamers and cat enthusiasts, to play the game and provide detailed feedback on their experience. This helped us identify minor issues and areas for improvement.


  1. Iteration: Based on the feedback received, we made several rounds of updates to the game's design, mechanics, and user interface. This iterative process ensured that the game remained aligned with our goal of providing a calming and immersive experience.

The development of Fishy Cat involved rigorous testing and iterative design to ensure a high-quality, enjoyable experience for players. Our process included:


  1. Alpha Testing: Initial testing was conducted internally with team members to identify major bugs and gather preliminary feedback on gameplay mechanics and overall user experience.


  1. Beta Testing: We invited a select group of external players, including casual gamers and cat enthusiasts, to play the game and provide detailed feedback on their experience. This helped us identify minor issues and areas for improvement.


  1. Iteration: Based on the feedback received, we made several rounds of updates to the game's design, mechanics, and user interface. This iterative process ensured that the game remained aligned with our goal of providing a calming and immersive experience.

The development of Fishy Cat involved rigorous testing and iterative design to ensure a high-quality, enjoyable experience for players. Our process included:


  1. Alpha Testing: Initial testing was conducted internally with team members to identify major bugs and gather preliminary feedback on gameplay mechanics and overall user experience.


  1. Beta Testing: We invited a select group of external players, including casual gamers and cat enthusiasts, to play the game and provide detailed feedback on their experience. This helped us identify minor issues and areas for improvement.


  1. Iteration: Based on the feedback received, we made several rounds of updates to the game's design, mechanics, and user interface. This iterative process ensured that the game remained aligned with our goal of providing a calming and immersive experience.

Issue #3: Unrestricted boundaries of the fishing hook

The Fishing hook, unrestricted by boundaries, effortlessly ventures beyond the screen borders, posing a challenge in tracking its movements. The lack of confinement hinders precision, creating difficulty for users to monitor and control the hook’s trajectory.

Issue #3: Unrestricted boundaries of the fishing hook

The Fishing hook, unrestricted by boundaries, effortlessly ventures beyond the screen borders, posing a challenge in tracking its movements. The lack of confinement hinders precision, creating difficulty for users to monitor and control the hook’s trajectory.

Issue #3: Unrestricted boundaries of the fishing hook

The Fishing hook, unrestricted by boundaries, effortlessly ventures beyond the screen borders, posing a challenge in tracking its movements. The lack of confinement hinders precision, creating difficulty for users to monitor and control the hook’s trajectory.

Top 10 Issues uncovered during this user test:

Top 10 Issues uncovered during this user test:

Top 10 Issues uncovered during this user test:

Key Takeaways

Key Takeaways

Key Takeaways

  1. User-Centered Design is Crucial: Throughout the development of Fishy Cat, focusing on user feedback and preferences helped us create a game that truly resonates with our target audience. Understanding what players find calming and enjoyable allowed us to fine-tune the gameplay to meet their needs.


  1. Iterative Process Enhances Quality: Regular testing and iterative updates were vital in refining the game. Each iteration brought us closer to a polished final product by addressing issues and incorporating user suggestions.


  1. Balancing Challenge and Relaxation: Creating a game that is both calming and engaging required careful balancing of challenge levels. Ensuring the game remains accessible while offering enough variety and rewards keeps players interested without causing stress.

  1. User-Centered Design is Crucial: Throughout the development of Fishy Cat, focusing on user feedback and preferences helped us create a game that truly resonates with our target audience. Understanding what players find calming and enjoyable allowed us to fine-tune the gameplay to meet their needs.


  1. Iterative Process Enhances Quality: Regular testing and iterative updates were vital in refining the game. Each iteration brought us closer to a polished final product by addressing issues and incorporating user suggestions.


  1. Balancing Challenge and Relaxation: Creating a game that is both calming and engaging required careful balancing of challenge levels. Ensuring the game remains accessible while offering enough variety and rewards keeps players interested without causing stress.

  1. User-Centered Design is Crucial: Throughout the development of Fishy Cat, focusing on user feedback and preferences helped us create a game that truly resonates with our target audience. Understanding what players find calming and enjoyable allowed us to fine-tune the gameplay to meet their needs.


  1. Iterative Process Enhances Quality: Regular testing and iterative updates were vital in refining the game. Each iteration brought us closer to a polished final product by addressing issues and incorporating user suggestions.


  1. Balancing Challenge and Relaxation: Creating a game that is both calming and engaging required careful balancing of challenge levels. Ensuring the game remains accessible while offering enough variety and rewards keeps players interested without causing stress.

The Final Design

The Final Design

The Final Design

After several iterations, design critiques, and cross-functional meetings, the design was finalized and was posted on itch.io!

After several iterations, design critiques, and cross-functional meetings, the design was finalized and was posted on itch.io!

After several iterations, design critiques, and cross-functional meetings, the design was finalized and was posted on itch.io!

Let’s Connect!

Let’s Connect!

Let’s Connect!

© Ava So. All rights reserved.

© Ava So. All rights reserved.

© Ava So. All rights reserved.